Introduction:
Hello, thank you for joining, and welcome to Century's Outlaws. Now I have been thinking about this kind of site for a while now, and I thought now would be as good a time as any to start it. So with that useless info in mind, lets begin what this is. Some friends were hanging out, and happened across a time machine. They soon figured out what it was, due to obvious explanations imprinted on the machine. Now seeing what it was, they begin having thoughts of whether or not to use it. Accidentally, one of them sets the input and they are then sent to the 1st embankment.
Time & Location:
The time and location of this RPG is unique as it doesn't exist. That is to say, Time is what we create it to be. Think of it as a time machine. We shall start an area of time, RP it, finish with it, then begin a new era of time. Make sense? Well it will when we make a Conversion. Now as for location. The location is wherever the most active points of history have centered around it. For example, if we were to be in the years 1941-1945, the location would be Europe. If we were to be in the era of 1121, it would be in ancient Jerusalem, etc.
The People:
The whole reason of the game, right? Kinda. Civilians are the MOST important part of any story in history, considering that the civilians are almost always the winner. Like here is a glimpse into the 1st embankment of our adventure. Era: 2000s. Location: Northern Tundra, North America. Outlaws: Vampires.
Those time "inputs" are what categorizes the time era, for outlaws. The vampires, are the outlaws for the northern tundra. As the civilians are scared and being manipulated by fear by the vampires, the friends must learn all they can and help this era of time before something terrible happens to it forever.
The outlaws are played by members that are not the four friends. Civilians are the others. Civilians are extremely important, we could not have a story without them.